Battleships


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Battleships also known as Bimaru is a logic puzzle with simple rules and challenging solutions.

The rules of Battleships are simple:
You have to find the location of the battleships hidden in the grid. Some battleships may be partially revealed.
A battleship is a straight line of consecutive black cells.
The number of the battleships from each size is shown in the legend below the grid.
2 battleships cannot touch each other (even diagonally)
The numbers outside the grid show the number of cells occupied by battleships on that row/column.

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Battleships


6x6 Easy Battleships | 6x6 Hard Battleships | 8x8 Easy Battleships | 8x8 Hard Battleships | 10x10 Easy Battleships | 10x10 Hard Battleships | 15x15 Easy Battleships | 15x15 Hard Battleships

This Month
1. Piroska9
62
00:11.10
2. SilverHawk
208
00:13.55
3. OCMEROS 00:14.77
4. Nieznany 00:16.51
5. Botany 00:17.73
6. geyik
183
00:19.69
7. crema
159
00:19.76
8. SSP10
20
00:20.38
9. Lua
124
00:22.28
10. qobi
225
00:25.23
11. ambiorix 00:25.28
12. Dorice
241
00:25.32
13. PDX2021
68
00:25.36
14. hammerhead20 00:26.68
15. jacek66 00:29.05
16. hexe222
1
00:29.23
17. llmt9
79
00:29.66
18. May John
59
00:31.17
19. SophieK
30
00:32.34
20. leseker 00:34.30
This Week
1. OCMEROS 00:15.87
2. Nieznany 00:16.51
3. Botany 00:17.83
4. Dorice
241
00:25.32
5. PDX2021
68
00:26.46
6. llmt9
79
00:30.15
7. jacek66 00:32.06
8. SophieK
30
00:32.34
9. leseker 00:34.30
10. ambiorix 00:36.34
11. hexe222
1
00:38.80
12. ikerrafa
42
00:43.39
13. llewnob 00:52.01
14. chrispy
64
00:59.61
15. dkmvn 00:59.93
16. Bas79
12
01:09.40
17.--- empty -----:--
18.--- empty -----:--
19.--- empty -----:--
20.--- empty -----:--
Today
1. PDX2021
68
00:29.94
2. llmt9
79
00:30.15
3. ikerrafa
42
00:46.71
4. hexe222
1
00:57.74
5. chrispy
64
01:40.29
6.--- empty -----:--
7.--- empty -----:--
8.--- empty -----:--
9.--- empty -----:--
10.--- empty -----:--
11.--- empty -----:--
12.--- empty -----:--
13.--- empty -----:--
14.--- empty -----:--
15.--- empty -----:--
16.--- empty -----:--
17.--- empty -----:--
18.--- empty -----:--
19.--- empty -----:--
20.--- empty -----:--
MO3
1. numbrr
295
00:07.96
2. mtanzer
140
00:08.43
3. vowels
214
00:09.74
4. BingBongBob
108
00:10.17
5. swaggerdaddyj
74
00:11.86
6. Meep
90
00:11.99
7. gtkrouwel
116
00:12.47
8. Ben65732
130
00:12.85
9. hkjsf
126
00:13.36
10. Make
271
00:13.40
AO5
1. numbrr
295
00:08.14
2. mtanzer
140
00:09.21
3. BingBongBob
108
00:09.63
4. vowels
214
00:11.09
5. Meep
90
00:12.33
6. Ben65732
130
00:13.39
7. hkjsf
126
00:13.60
8. qqwref
259
00:13.61
9. Make
271
00:14.26
10. gtkrouwel
116
00:14.50
AO12
1. numbrr
295
00:09.19
2. mtanzer
140
00:10.90
3. vowels
214
00:12.09
4. Ben65732
130
00:14.73
5. qqwref
259
00:15.25
6. BingBongBob
108
00:15.47
7. SilverHawk
208
00:17.00
8. hkjsf
126
00:17.07
9. Make
271
00:17.52
10. selahsea
108
00:17.65
Robots / programmatic solversinfo  
1.tlstyer
117
00:00.006
2.Paul Bismuth
1
00:03.043
3.Jahcreator01:13.505

* MO3 - Mean of 3. The average of 3 consecutive times.
AO5 - Average of 5. The average of 5 consecutive times ignoring the highest and the lowest.
AO12 - Average of 12. The average of 12 consecutive times ignoring the highest and the lowest.
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2025-06-15 19:50:09

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