Battleships


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Battleships also known as Bimaru is a logic puzzle with simple rules and challenging solutions.

The rules of Battleships are simple:
You have to find the location of the battleships hidden in the grid. Some battleships may be partially revealed.
A battleship is a straight line of consecutive black cells.
The number of the battleships from each size is shown in the legend below the grid.
2 battleships cannot touch each other (even diagonally)
The numbers outside the grid show the number of cells occupied by battleships on that row/column.

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Battleships


6x6 Easy Battleships | 6x6 Hard Battleships | 8x8 Easy Battleships | 8x8 Hard Battleships | 10x10 Easy Battleships | 10x10 Hard Battleships | 15x15 Easy Battleships | 15x15 Hard Battleships

This Month
1. Piroska9
68
00:13.45
2. Botany 00:15.98
3. RaiT
75
00:16.43
4. OCMEROS 00:18.85
5. Lua
136
00:18.95
6. Nieznany 00:19.23
7. CauDravan
41
00:19.89
8. SSP10
21
00:19.96
9. PDX2021
72
00:21.86
10. willy86ylliw
29
00:23.25
11. SlugBugBlue 00:24.68
12. hammerhead20 00:24.85
13. ambiorix 00:25.42
14. krow748
31
00:27.64
14. dtyamada
108
00:27.64
16. Husball 00:30.31
17. jacek66 00:30.44
18. Bega
55
00:31.05
19. fishysua
152
00:31.68
20. DumbKojiShimizu
11
00:31.69
This Week
1. Piroska9
68
00:14.52
2. CauDravan
41
00:19.89
3. OCMEROS 00:21.07
4. PDX2021
72
00:21.86
5. SSP10
21
00:22.83
6. willy86ylliw
29
00:23.25
7. dtyamada
108
00:27.64
8. NaluXV1 00:32.32
9. RobertoCappello 00:34.92
10. Blayed 00:36.17
11. ambiorix 00:36.30
12. jacek66 00:37.33
13. qobi
232
00:39.64
14. hexe222
1
00:44.40
15. DumbKojiShimizu
11
00:57.15
16. chrispy
69
01:11.98
17. sleeper 01:20.87
18. FunAcroFly
106
01:30.91
19. Bombaster 02:07.78
20.--- empty -----:--
Today
1. RobertoCappello 00:39.42
2. hexe222
1
01:03.94
3. chrispy
69
01:14.83
4.--- empty -----:--
5.--- empty -----:--
6.--- empty -----:--
7.--- empty -----:--
8.--- empty -----:--
9.--- empty -----:--
10.--- empty -----:--
11.--- empty -----:--
12.--- empty -----:--
13.--- empty -----:--
14.--- empty -----:--
15.--- empty -----:--
16.--- empty -----:--
17.--- empty -----:--
18.--- empty -----:--
19.--- empty -----:--
20.--- empty -----:--
MO3
1. numbrr
301
00:07.96
2. mtanzer
140
00:08.43
3. vowels
216
00:09.74
4. BingBongBob
108
00:10.17
5. Puzzleist
113
00:10.41
6. Vezzick
172
00:10.88
7. swaggerdaddyj
75
00:11.86
8. Meep
91
00:11.99
9. beatrixwashere
110
00:12.11
10. gtkrouwel
129
00:12.47
AO5
1. numbrr
301
00:08.14
2. mtanzer
140
00:09.21
3. BingBongBob
108
00:09.63
4. Puzzleist
113
00:10.60
5. vowels
216
00:11.09
6. Vezzick
172
00:12.33
6. Meep
91
00:12.33
8. Ben65732
130
00:13.39
9. hkjsf
139
00:13.60
10. qqwref
261
00:13.61
AO12
1. numbrr
301
00:09.19
2. mtanzer
140
00:10.90
3. Puzzleist
113
00:11.60
4. vowels
216
00:12.09
5. Vezzick
172
00:14.43
6. Ben65732
130
00:14.73
7. qqwref
261
00:15.25
8. BingBongBob
108
00:15.47
9. selahsea
112
00:15.83
10. SilverHawk
212
00:17.00
Robots / programmatic solversinfo  
1.tlstyer
135
00:00.006
2.Paul Bismuth
1
00:03.043
3.atomicsound
1
00:51.958

* MO3 - Mean of 3. The average of 3 consecutive times.
AO5 - Average of 5. The average of 5 consecutive times ignoring the highest and the lowest.
AO12 - Average of 12. The average of 12 consecutive times ignoring the highest and the lowest.
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2025-11-16 09:27:21

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