Battleships


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Battleships also known as Bimaru is a logic puzzle with simple rules and challenging solutions.

The rules of Battleships are simple:
You have to find the location of the battleships hidden in the grid. Some battleships may be partially revealed.
A battleship is a straight line of consecutive black cells.
The number of the battleships from each size is shown in the legend below the grid.
2 battleships cannot touch each other (even diagonally)
The numbers outside the grid show the number of cells occupied by battleships on that row/column.

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Battleships


6x6 Easy Battleships | 6x6 Hard Battleships | 8x8 Easy Battleships | 8x8 Hard Battleships | 10x10 Easy Battleships | 10x10 Hard Battleships | 15x15 Easy Battleships | 15x15 Hard Battleships

This Month
1. hkjsf
104
00:10.25
2. Piroska9
47
00:14.71
3. OCMEROS 00:15.45
4. Botany 00:16.76
5. Nieznany 00:16.83
6. 12345678910
45
00:19.22
7. qobi
189
00:21.04
8. Truth-or-Peace
91
00:22.09
9. jacek66 00:22.99
10. SlugBugBlue 00:23.11
11. xnh0x
117
00:23.33
12. SunnyKid
68
00:24.43
13. grimmgirlfandom
58
00:25.04
14. Dorice
205
00:26.20
15. ambiorix 00:26.38
16. FreeJu77 00:27.49
17. crema
89
00:27.67
18. ChristinaL30 00:29.82
19. K1235 00:30.49
20. sophiee
16
00:31.17
This Week
1. Piroska9
47
00:14.71
2. Nieznany 00:16.97
3. 12345678910
45
00:19.22
4. Botany 00:20.76
5. Truth-or-Peace
91
00:22.09
6. OCMEROS 00:26.01
7. Dorice
205
00:26.20
8. grimmgirlfandom
58
00:26.36
9. SlugBugBlue 00:27.39
10. FreeJu77 00:28.78
11. ChristinaL30 00:29.82
12. K1235 00:30.49
13. sophiee
16
00:34.28
14. SSP10 00:34.56
15. ambiorix 00:36.36
16. leseker 00:37.41
17. jacek66 00:39.76
18. dkmvn 00:43.43
19. yngve 00:43.57
20. hexe222
1
00:43.92
Today
1. Nieznany 00:23.85
2. jacek66 00:39.76
3. hexe222
1
00:54.69
4. chrispy
53
01:40.52
5.--- empty -----:--
6.--- empty -----:--
7.--- empty -----:--
8.--- empty -----:--
9.--- empty -----:--
10.--- empty -----:--
11.--- empty -----:--
12.--- empty -----:--
13.--- empty -----:--
14.--- empty -----:--
15.--- empty -----:--
16.--- empty -----:--
17.--- empty -----:--
18.--- empty -----:--
19.--- empty -----:--
20.--- empty -----:--
MO3
1. numbrr
231
00:07.96
2. mtanzer
140
00:08.43
3. vowels
202
00:09.74
4. BingBongBob
107
00:10.17
5. Meep
86
00:11.99
6. Ben65732
130
00:12.85
7. hkjsf
104
00:13.36
8. NoahR
225
00:13.43
9. qqwref
259
00:13.45
10. Oryn
140
00:14.98
AO5
1. numbrr
231
00:08.14
2. mtanzer
140
00:09.21
3. BingBongBob
107
00:09.63
4. vowels
202
00:11.09
5. Meep
86
00:12.33
6. Ben65732
130
00:13.39
7. hkjsf
104
00:13.60
8. qqwref
259
00:13.61
9. NoahR
225
00:15.10
10. Oryn
140
00:15.63
AO12
1. numbrr
231
00:09.19
2. mtanzer
140
00:10.90
3. vowels
202
00:12.09
4. Ben65732
130
00:14.73
5. qqwref
259
00:15.25
6. BingBongBob
107
00:15.47
7. hkjsf
104
00:17.07
8. Make
230
00:17.73
9. tmg123.com
21
00:18.67
10. RichardXimota
101
00:19.52
Robots / programmatic solversinfo  
1.tlstyer
1338
00:00.009
2.--- empty -----:--
3.--- empty -----:--

* MO3 - Mean of 3. The average of 3 consecutive times.
AO5 - Average of 5. The average of 5 consecutive times ignoring the highest and the lowest.
AO12 - Average of 12. The average of 12 consecutive times ignoring the highest and the lowest.
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2024-04-14 20:18:22

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