Battleships


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Battleships also known as Bimaru is a logic puzzle with simple rules and challenging solutions.

The rules of Battleships are simple:
You have to find the location of the battleships hidden in the grid. Some battleships may be partially revealed.
A battleship is a straight line of consecutive black cells.
The number of the battleships from each size is shown in the legend below the grid.
2 battleships cannot touch each other (even diagonally)
The numbers outside the grid show the number of cells occupied by battleships on that row/column.

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Battleships


6x6 Easy Battleships | 6x6 Hard Battleships | 8x8 Easy Battleships | 8x8 Hard Battleships | 10x10 Easy Battleships | 10x10 Hard Battleships | 15x15 Easy Battleships | 15x15 Hard Battleships

This Month
1. Piroska9
67
00:11.18
2. OCMEROS 00:14.85
3. SSP10
21
00:16.87
4. Botany 00:16.94
5. qobi
231
00:21.30
6. kennethaw88
151
00:21.74
7. EdenGameMaster
25
00:23.19
8. spikeydlux 00:23.74
9. whitevoidsky
31
00:23.98
10. PDX2021
71
00:24.97
11. ambiorix 00:27.24
12. hammerhead20 00:27.93
13. nerdvert
94
00:28.73
14. jacek66 00:29.05
15. fishysua
151
00:29.17
16. Lespring22 00:31.06
17. ziairdis
19
00:31.31
18. shotbyshe 00:32.84
19. Husball 00:36.34
20. RobertoCappello 00:37.34
This Week
1. Piroska9
67
00:13.05
2. SSP10
21
00:16.87
3. Botany 00:17.96
4. OCMEROS 00:22.44
5. ambiorix 00:27.85
6. hammerhead20 00:27.93
7. PDX2021
71
00:28.26
8. jacek66 00:29.05
9. shotbyshe 00:32.84
10. RobertoCappello 00:37.57
11. hexe222
1
00:40.05
12. readphy 00:44.73
13. chrispy
68
00:50.80
14. dkmvn 00:58.32
15. DumbKojiShimizu
11
01:02.65
16. Paul Mattson
4
01:05.17
17. xilli 01:48.19
18. Bombaster 01:51.19
19. Brigandus
5
01:58.61
20.--- empty -----:--
Today
1. RobertoCappello 00:54.13
2. chrispy
68
01:39.30
3.--- empty -----:--
4.--- empty -----:--
5.--- empty -----:--
6.--- empty -----:--
7.--- empty -----:--
8.--- empty -----:--
9.--- empty -----:--
10.--- empty -----:--
11.--- empty -----:--
12.--- empty -----:--
13.--- empty -----:--
14.--- empty -----:--
15.--- empty -----:--
16.--- empty -----:--
17.--- empty -----:--
18.--- empty -----:--
19.--- empty -----:--
20.--- empty -----:--
MO3
1. numbrr
301
00:07.96
2. mtanzer
140
00:08.43
3. vowels
216
00:09.74
4. BingBongBob
108
00:10.17
5. Puzzleist
111
00:10.41
6. Vezzick
172
00:10.88
7. swaggerdaddyj
74
00:11.86
8. Meep
91
00:11.99
9. beatrixwashere
110
00:12.11
10. gtkrouwel
127
00:12.47
AO5
1. numbrr
301
00:08.14
2. mtanzer
140
00:09.21
3. BingBongBob
108
00:09.63
4. Puzzleist
111
00:10.60
5. vowels
216
00:11.09
6. Vezzick
172
00:12.33
6. Meep
91
00:12.33
8. Ben65732
130
00:13.39
9. hkjsf
137
00:13.60
10. qqwref
260
00:13.61
AO12
1. numbrr
301
00:09.19
2. mtanzer
140
00:10.90
3. Puzzleist
111
00:11.60
4. vowels
216
00:12.09
5. Vezzick
172
00:14.43
6. Ben65732
130
00:14.73
7. qqwref
260
00:15.25
8. BingBongBob
108
00:15.47
9. selahsea
111
00:15.83
10. SilverHawk
212
00:17.00
Robots / programmatic solversinfo  
1.tlstyer
130
00:00.006
2.Paul Bismuth
1
00:03.043
3.atomicsound
1
00:51.958

* MO3 - Mean of 3. The average of 3 consecutive times.
AO5 - Average of 5. The average of 5 consecutive times ignoring the highest and the lowest.
AO12 - Average of 12. The average of 12 consecutive times ignoring the highest and the lowest.
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2025-10-16 10:56:37

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